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Yep, I was thinking of doing similar. Was considering getting the Morkuldin one, for example. Cos I always find it a pain to get there.Tear wrote: My focus is adding first those crafting stations that are behind long travel. Practically meaning IC ones as they can be erratic to travel.
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Dav3ywav3y wrote:
Yep, I was thinking of doing similar. Was considering getting the Morkuldin one, for example. Cos I always find it a pain to get there.Tear wrote: My focus is adding first those crafting stations that are behind long travel. Practically meaning IC ones as they can be erratic to travel.
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For Blacksmithing, Clothing, or Woodworking? I can try and make that my first, if you still need it by then.Cygnus wrote:
Dav3ywav3y wrote:
Yep, I was thinking of doing similar. Was considering getting the Morkuldin one, for example. Cos I always find it a pain to get there.Tear wrote: My focus is adding first those crafting stations that are behind long travel. Practically meaning IC ones as they can be erratic to travel.
I agree Davey! I accepted a master writ for Morkuldin armour that I thought would take me 5 minutes. I'd never been there before and it took me over an hour. Sadly I still haven't completed the writ.
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Dav3ywav3y wrote: Clothier: Morkuldin added.
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I've spent a LOT in Guild Stores...Allan3136 wrote: I don't know how you get so many crafting writ points, I have like 12! But having access to all these stations is a great help in kitting out my characters.
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